Lexington Concord Baltimore Map Guide: Complete Walkthrough & Strategy Tips
Master the Lexington Concord Baltimore attrition map with our detailed guide covering every stage, faction strategy, and winning tips.
What Makes the Baltimore Map Stand Out in Lexington & Concord
The Lexington Concord baltimore map represents one of the most ambitious additions to the game, dropping players into an alternate history version of the 1814 Battle of Baltimore. Released as part of the Maryland Update (V1.0.4), this attrition-based experience pits British invaders against American defenders across a sprawling urban battlefield. Unlike standard skirmish maps, Baltimore demands careful resource management — every respawn matters, and reckless play will cost your team the match.
What sets this map apart is its sheer scale and narrative depth. From the opening moments aboard HMS Aetna to the final flag capture at the courthouse, each phase introduces new tactical challenges. Whether you're storming the docks as British infantry or holding the line as American militia, understanding each stage gives you a critical edge.
Quick Map Overview
| Feature | Details |
|---|---|
| Map Type | Attrition-based alternate history |
| Factions | Great Britain vs. United States |
| Release Version | V1.0.4 (Maryland Update) |
| Total Stages | 6 distinct phases |
| Unique Mechanics | Respawn tickets, NPC interactions, document collection |
| Comparable Maps | Fort McHenry (only other attrition map) |
The Historical Behind the Lexington Concord Baltimore Map
The Lexington Concord baltimore map draws inspiration from real War of 1812 events while taking creative liberties. Historically, the Battle of Baltimore involved a British land assault at North Point and a naval bombardment of Fort McHenry. The attack ultimately failed after General Robert Ross was killed and the Royal Navy couldn't force a surrender.
This map imagines what might have happened if the British launched a direct amphibious landing on downtown Baltimore. While that never occurred in reality, the game uses this premise to create a dramatic push-and-pull experience. You'll fight through taverns, gardens, narrow streets, and finally the courthouse grounds — areas that never saw such combat in actual history.
The attention to period detail stands out. Congreve rockets streak across the sky, period-appropriate weapons like muskets and sabres dominate close quarters, and the map's escalating destruction mirrors the chaos of urban warfare.
Stage-by-Stage Breakdown: From Docks to Courthouse
Understanding each phase of the Lexington Concord baltimore map is essential for coordinated team play. Here's how the full invasion unfolds:
Stage 1: The Landing (Docks and Tavern)
The round opens with British players spawning aboard HMS Aetna as it approaches the harbor. Captain Arthur Harrington delivers orders before an American sniper cuts him down — triggering the "Avenge Harrington" objective. Americans spawn near the tavern and must hold the waterfront against the initial assault.
Key objectives:
- British: Eliminate defenders and collect 12 documents from the tavern
- Americans: Deplete British respawn tickets to win early
Stage 2: Garden 1
After the tavern falls, British forces push into a garden district surrounded by multi-story buildings. This stage rewards vertical play — controlling upper floors gives ranged classes devastating sightlines. Americans who hold these structures can significantly slow the advance.
| Faction | Garden 1 Strategy | Priority |
|---|---|---|
| British | Clear buildings first, then push garden | High |
| Americans | Hold elevated positions, force uphill fights | Critical |
Stage 3: Sigmund's Wares
This American headquarters becomes a close-quarters nightmare. The confined layout favors aggressive British pushes, but every British death here weakens their later stages. Americans should focus on efficient trades — killing one British player now saves multiple lives during the courthouse defense.
Stage 4: Garden 2
The second garden introduces capture-point mechanics similar to siege maps like Fort Erie and Yorktown. British forces must secure both Point A (right) and Point B (left) to advance. Meanwhile, Congreve rockets begin bombarding the area, adding visual chaos without dealing direct damage.
Stage 5: Lancaster Street
This L-shaped street serves as the penultimate gauntlet. Two cannon positions — one at the entrance, one at the far end — create deadly kill zones. British players can flank through an alleyway to bypass the second cannon, but Americans who maintain cannon control can shred entire squads.
Stage 6: Courthouse (Final Holdout)
Everything culminates at the flagpole. British attackers must lower the American flag and raise the Union Jack before running out of respawns. Americans spawn directly behind the courthouse and must hold at all costs. Melee weapons dominate here, though cannons positioned on the flanks can devastate anyone near the pole.
Faction-Specific Strategies for Dominating Baltimore
Success in Lexington Concord baltimore requires tailored approaches depending on which side you're playing. Here's what experienced players recommend:
British Attack Tips
| Situation | Recommended Action | Risk Level |
|---|---|---|
| Initial landing | Advance in groups, don't rush alone | Medium |
| Garden 1 push | Clear buildings before entering open areas | High |
| Sigmund's Wares | Use respawn advantage aggressively | Low |
| Lancaster Street | Flank via alley, avoid cannon kill zones | Critical |
| Courthouse flag | Build fortifications around flagbearer | Extreme |
General British advice: Preserve your respawn tickets. You start with more lives than the Americans, but wasting them early in the tavern or gardens leaves you vulnerable during the courthouse phase. Coordinate pushes with your squad rather than trickling in individually.
American Defense Tips
| Situation | Recommended Action | Risk Level |
|---|---|---|
| Docks defense | Hold tavern, don't overextend | Medium |
| Garden 1 | Control upper floors, force tight engagements | High |
| Sigmund's Wares | Trade efficiently, every kill matters | Medium |
| Lancaster Street | Prioritize cannon defense | Critical |
| Courthouse | Spam canister shots, watch for flanks | Extreme |
General American advice: Every British player you kill is one less life they have for the final push. Focus on survival over kills in early stages — a live defender who falls back is more valuable than a dead hero.
Hidden Details and Easter Eggs in the Baltimore Map
The Lexington Concord baltimore map contains numerous details that many players miss on their first few rounds:
- NPC Interactions: Baltimore is the first map in the game to feature NPCs. Captain Harrington and the Marylander (Benedict Hemsworth) drive the opening narrative.
- Church Bell: You can ring the church tower bell during the Garden stage by shooting it.
- Musical Score: Beethoven's Symphony No. 7 plays after the British find the gate key. Dvorak's "New World" Symphony accompanies the final courthouse battle.
- Environmental Storytelling: Fort McHenry is visible in the distance from the British spawn ship, along with additional bombardment vessels.
- Destructible Elements: Congreve rockets set the city on fire during later stages, partially destroying building interiors near the courthouse.
| Easter Egg | Location | How to Trigger |
|---|---|---|
| Church bell | Garden stage tower | Shoot the bell |
| Tavern roof access | Removed in current version | Was accessible in early versions |
| Fort McHenry view | British spawn ship | Look toward the harbor |
Common Mistakes That Cost Teams the Match
Even experienced players stumble on the Lexington Concord baltimore map. Here are the most frequent errors to avoid:
-
Rushing the initial landing: British players who sprint off HMS Aetna alone get picked off by prepared American defenders. Wait for your squad.
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Ignoring respawn counts: Because Baltimore uses an attrition system, every death brings your team closer to defeat. Staying alive matters more than getting flashy kills.
-
Neglecting flanking routes: On Lancaster Street and at the courthouse, pushing straight down the middle into cannon fire is suicide. Use the alleyways and side routes.
-
Poor flagbearer positioning: During the courthouse phase, British flagbearers should advance to cover before attempting to raise the Union Jack. Standing directly under the flag without protection guarantees a quick death.
-
Overextending as Americans: Holding the tavern too long after the British have overwhelmed your position wastes respawns. Know when to fall back to the next defensive line.
Frequently Asked Questions
How many stages are in the Lexington Concord Baltimore map?
The map features six distinct stages: the docks/tavern landing, Garden 1, Sigmund's Wares, Garden 2, Lancaster Street, and the courthouse finale. Each phase introduces new objectives and environmental challenges.
Is Baltimore the largest map in Lexington & Concord?
Yes, the Baltimore map is currently the largest and most detailed map in the game. It was released in V1.0.4 as part of the Maryland Update and remains the only attrition-based map alongside Fort McHenry.
What weapons work best on the Baltimore map?
Close-range weapons like sabres and hand axes excel in the later stages (Sigmund's Wares, courthouse) where tight quarters dominate. Muskets and rifles perform better during the earlier open-area stages like the gardens and Lancaster Street.
Can you play as NPCs in Lexington Concord Baltimore?
No, the NPCs (Captain Arthur Harrington and Marylander) are non-playable characters who drive the opening narrative. Players choose between the British or American faction for gameplay.
For more information about Lexington & Concord updates and community discussions, check the official Steam community page for the latest patch notes and player guides.